Dr. Lawlor's Code, Robots, & Things

April 26, 2016

Terrain Rendering in 3D

Filed under: Graphics, Linux, Programming, Random Thoughts — Dr. Lawlor @ 4:49 pm

Back in 2003 I worked on a terrain simplification algorithm, a modification of Lindstrom’s method, to allow interactive exploration of big terrains in 3D.

A binary distribution is available for Windows (.zip) or Linux (.tar.gz), and the binaries should work, and let you view your own binary DEM and JPEG texture.  I made an attempt to include the source in there, although I built both of the binaries using my custom build system, so it’s likely to take quite a bit more work, and possibly even some missing custom libraries, to get it to compile.

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